As a followup to the original thread, I would note that we do show inherited (i.e. component added at C++ level) vs. non-inherited (i.e. component added at BP level) as part of the tree view ("inherited" will be displayed after the component name), in the case that the user moves a component from BP to C++ (or vice-versa), but does not change the type.
Type changes are not shown as differences in the BP Diff tool.
Found on 4.9 by live user (UDN link in additional info URL).
Here's how I did a local test:
Expected result: A single diff entry noting that the component changed type.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22040 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.11 |
Target Fix | 4.16 |
Created | Oct 12, 2015 |
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Resolved | Apr 17, 2017 |
Updated | Jul 16, 2018 |