Description

It's possible for NaniteStaticMeshesInFlight to never be decremented because all the background workers are waiting indefinitely for the ones in flight to complete their static mesh build. 

Steps to Reproduce

set landscape.nanite.maxsimultaneousMultithreadBuilds to a non-zero value.

launch some nanite landscape builds on very large landscapes

it will eventually hang.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220638 in the post.

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Fixed
Fix Commit39233573
CreatedJul 31, 2024
ResolvedMay 6, 2025
UpdatedMay 7, 2025
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