It's possible for NaniteStaticMeshesInFlight to never be decremented because all the background workers are waiting indefinitely for the ones in flight to complete their static mesh build.
set landscape.nanite.maxsimultaneousMultithreadBuilds to a non-zero value.
launch some nanite landscape builds on very large landscapes
it will eventually hang.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220638 in the post.
0 |
Component | UE - Graphics Tools - Terrain - Landscape |
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Target Fix | 5.6 |
Fix Commit | 39233573 |
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Created | Jul 31, 2024 |
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Resolved | May 6, 2025 |
Updated | May 7, 2025 |