It appears that the Vertex Normals from Ribbon Particles are opposite of what is expected via the Default Particle System given both systems share the same alignment (Facing Camera)
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*Quick Repro - Open the Attached Project and PIE, Press 1,2,3,4 to toggle between the cardinal camera positions. 5 will return to Player Camera*
Material Setup
Particle Setup (Ribbon)
Particle Setup (Sprite- Default System)
Blueprint Setup
Level Setup
RESULTS: The Vertex Normal of the Default Particle and the Ribbon is opposite
EXPECTED: Vertex Normal should be the same based on same camera alignment
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1 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.2 |
Created | Oct 13, 2015 |
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Resolved | Oct 30, 2018 |
Updated | Mar 26, 2020 |