The duplication of an imported mesh wrongly marks it as also imported from the source mesh. The probable cause is data duplication without taking this edge case into account.
I suggest checking UnrealEngine>Engine>Source>Editor>UnrealEd>Private>SSocketManager.cpp, on SSocketManager::DuplicateSelectedSocket(), specifically on UStaticMeshSocket* NewSocket = DuplicateObject(SelectedSocket, CurrentStaticMesh);
Open a SM containing sockets from a FBX in the the Mesh Editor.
Go to the Sockets Manager.
Duplicate a Socket with the icon "socket was imported from a source mesh".
The duplicate incorrectly displays the same icon.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220689 in the post.
0 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 5.4.3 |
Target Fix | 5.6 |
Created | Jul 31, 2024 |
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Updated | Sep 28, 2024 |