When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing.
Expected: The static mesh would become movable just as any other static mesh would
Result: The Static mesh disappears
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22090 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.9.2 |
Created | Oct 13, 2015 |
---|---|
Resolved | Jul 14, 2016 |
Updated | Jul 14, 2021 |