Description

When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing.

Steps to Reproduce
  1. Open Editor
  2. Open Editor preferences
  3. Enable the blutility feature
  4. Create a new actor blueprint
  5. Create the blueprint in the attached image
  6. Click the custom event (Spawn stuff) and set call in editor to true
  7. Place the empty actor into the level
  8. At the bottom of the details panel select the custom event as a blutility
  9. Click run
  10. Click the static mesh and set the mobility to movable
  11. Notice that the static mesh disappears

Expected: The static mesh would become movable just as any other static mesh would
Result: The Static mesh disappears

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.9.2
CreatedOct 13, 2015
ResolvedJul 14, 2016
UpdatedJul 14, 2021
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