When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing.
Expected: The static mesh would become movable just as any other static mesh would
Result: The Static mesh disappears
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22090 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.9.2 |
Created | Oct 13, 2015 |
---|---|
Resolved | Jul 14, 2016 |
Updated | Jul 14, 2021 |