This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left open after assets have already finished being read from disk.
I told them about the UsePakFile option, which will reduce these file handles to one, but they want to leave the assets as separate files on disk so they can update their game remotely more easily.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22107 in the post.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.9.2 |
Created | Oct 14, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |