Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2.
If the camera has FOV=90, it works fine on the iOS device. If the camera has FOV=60, there is just a black screen.
While the screen is black, if you double-tap the home button on the device (app-switching mode), or swipe from top of screen (to show the notification pull down), and then return to the game, it appears to render as normal. Also note that if you tap 4 fingers and use the RestartLevel console command, the level will reload and then start flickering between FOVs really weirdly (but if you go into app-switching mode and back again it fixes itself).
The device is an iPhone 6 Plus on iOS 9.0.2. Both scenarios work fine in the previewer.
1. Download project from AnswerHub Post
2. Launch onto iPhone 6 Plus
Expected: The game should load up without causing a black screen.
Result: The screen is black
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.9.2 |
Created | Oct 14, 2015 |
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Resolved | Nov 24, 2015 |
Updated | Jul 14, 2021 |