Description

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out.

Steps to Reproduce
  1. Create a basic level
  2. Add a cone to the level, set the scale to 25,25,25 and set it on top of the ground
  3. Add a trigger volume to the level at 0,0,0 and scale it to 10,10,50
  4. Change the main viewport from perspective to Top and the view mode to Lit
  5. Select the trigger volume and press 'F' to frame it
  6. Use the mouse wheel to zoom in and out

Expected

The top of the cone is not clipped when you zoom in

Actual

The top of the cone is clipped.  Disabling r.Ortho.AllowNearPlaneCorrection fixes the issue, but you get other lighting issues like noisy shadows.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.45.4.25.4.35.4.15.4.4
Target Fix5.6
CreatedAug 9, 2024
UpdatedOct 29, 2024
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