Even if we support double precision numbers at core, it's impossible to enter a small number in the numeric fields.
It makes sense for floats and avoids bloating the UI, but I remember a discussion on this topic a very long time ago for UE5.0.
There was a problem with string conversions IIRC. Have you had recent discussions about this with the UI/UX team?The licensee needs to enter small numbers (it's for railroads' radius of curvature, so yes, precision matters).
As a workaround, I told them to use String properties instead and do the back-and-forth parsing themselves, but this is just a workaround.Side note: Even trying to trick the system with an expression like "0.00001/1000" ends up truncated to zero... That would be great to evaluate expressions in doubles before setting values
Entering a small number in the details panel numeric field like a position
It's not possible; it's truncated to the 7th decimal (0.0000001 --> 0)
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221529 in the post.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 5.5 |
Created | Aug 9, 2024 |
---|---|
Updated | Aug 19, 2024 |