Copied timeline nodes triggers an Android crash and a black screen on the iOS devices.
1. Create new blank Blueprint projet (without starter content)
2. Create a blank level
3. Extract the attached blueprint to your Content folder
4. Put an instance of the blueprint in your level
5. Launch
6. The app should start and NOT crash
7. Open the blueprint editor
8. Delete "Timeline_0" (notice where it is currently connected)
9. Select the "Driver" timeline
10. Copy with ctrl+c
11. Paste with ctrl+v (should create a new timeline "Timeline_0")
12. Connect Timeline_0's Play from Start to "Origin X"'s Set node (like it was in step 8)
13. Compile & save
14. Launch. The app should now crash on launch.
Expected: The app should work properly once set up.
Result: Android crashes, the iOS devices all black screen and seem not to respond for a few minutes once launched.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2, 4.10 |
Target Fix | 4.10 |
Fix Commit | 2742410 |
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Main Commit | 2781495 |
Release Commit | 2743608 |
Created | Oct 15, 2015 |
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Resolved | Oct 26, 2015 |
Updated | Sep 16, 2019 |