Cook a map containing landscape and landmass with "Exclude editor content when cooking" enabled (packaging settings in Project Settings).
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221694 in the post.
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Component | UE - Graphics Tools - Terrain - Landscape |
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Target Fix | 5.6 |
Created | Aug 13, 2024 |
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Updated | Jan 21, 2025 |