Numerous issues when manipulating destructibles.
1) Changing collision response pre-fracture will not affect chunks post-fracture
2) Changing collisions response pre-fracture will prevent damage from being applied from impacts (using ApplyDamage directly will still work fine)
3) SetSimulatePhysics will not have an effect on a destructible when called in either BeginPlay or the first tick after spawn
A demo project from the licensee has been provided containing four failing test cases for these issues.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22171 in the post.
1 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9 |
Created | Oct 15, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |