Description

Level Instances are spawned in the origin (0,0,0) after making a packaged build in Linux

 

Steps to Reproduce

Run the UnrealEditor within a Linux environment;
Create a Blueprint Blank project;
Save the level;
Add a cube, move it somewhere away from (0,0,0);
On the Outliner, select the cube, right-click, Level>Create Level Instance - keep the default options, give it a name and save;
Confirm the Instanced Level is not at (0,0,0);
Setup the Project Settings (Maps and Modes>Game Default Level>the level that contains the Instanced Level);
Package for Linux;
When executing the build notice the Cube is on (0,0,0).

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Unresolved
CreatedAug 14, 2024
UpdatedOct 29, 2024
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