When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it.
RESULTS: DoF no longer respects Focal Distance and Range
EXPECTED: DoF still respects Focal Distance and Range (behavior in 4.9.2)
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.10 |
Created | Oct 15, 2015 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |