When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it.
RESULTS: DoF no longer respects Focal Distance and Range
EXPECTED: DoF still respects Focal Distance and Range (behavior in 4.9.2)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.10 |
Created | Oct 15, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |