Description

We've worked out at least a possible way this can occur from using uninitialized AnimatedNormals values when changing LODs. Ensuring all AnimatedNormals are initialized appears to fix the problem.

Steps to Reproduce

We do not have a solid repro internally, but we have a licensee that was able to get a repro, and we have a speculative fix.

The problem seems to occur when spawning at one LOD and then rapidly transitioning multiple LODs, e.g., from a camera change.

It appears that it only happens if you have ISPC enabled (default on most platforms).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222092 in the post.

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Fixed
Fix Commit35829068
CreatedAug 17, 2024
ResolvedAug 27, 2024
UpdatedSep 3, 2024
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