Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit.
1. Create a new actor class using the code provided by the comment in the case.
2. Create a blueprint from the class.
3. Add the blueprint to a blank level.
4. Run the game and it should trigger the assert.
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222098 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 5.4.3 |
Target Fix | 5.6 |
Created | Aug 19, 2024 |
---|---|
Updated | Aug 20, 2024 |