If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash.
1. Open UE4.
2. Go to Project Settings > Rendering and enable Accurate velocities from Vertex Deformation
3. Hit "Restart Editor" when prompted
4. Once the editor reboots and compiles shaders switch to the View Mode > lightmap density
Results: Editor will crash and not bring up crash reporter.
Expected: Editor will not crash.
Regression: No
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.9, 4.10 |
Created | Oct 15, 2015 |
---|---|
Resolved | May 13, 2021 |
Updated | Jul 12, 2021 |