The bug is data layer runtime states can get out of sync between a client and a host depending on the initial runtime state of a data layer and the size of the replicated data layer names array.
See repro.
Repro:
Reproduced this in UE5/main today (08/23/2024).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222505 in the post.
| 0 |
| Component | UE - World Creation - Worldbuilding Tools - World Partition |
|---|---|
| Affects Versions | 5.5 |
| Target Fix | 5.5 |
| Fix Commit | 35821857 |
|---|
| Created | Aug 23, 2024 |
|---|---|
| Resolved | Aug 29, 2024 |
| Updated | Nov 21, 2025 |