Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that is created is deleted.

Steps to Reproduce

1. Open Editor (any project)
2. Open Edit>Project Settings>Rendering>Generate Mesh Distance Fields (true)
3. Create new landscape in level
4. Save level
5. Delete Texture2D that appears in content browser

Results:

Texture2D and Level .umap are both deleted from content browser

Expected:

Texture2D is deleted from content browser, level is saved.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.9.2
CreatedOct 16, 2015
ResolvedFeb 7, 2017
UpdatedApr 27, 2018
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