This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that is created is deleted.
1. Open Editor (any project)
2. Open Edit>Project Settings>Rendering>Generate Mesh Distance Fields (true)
3. Create new landscape in level
4. Save level
5. Delete Texture2D that appears in content browser
Results:
Texture2D and Level .umap are both deleted from content browser
Expected:
Texture2D is deleted from content browser, level is saved.
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.2 |
Created | Oct 16, 2015 |
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Resolved | Feb 7, 2017 |
Updated | Apr 27, 2018 |