Description

Using Set Master Pose Component overrides any Set Morph Target operations on the slave component.

Steps to Reproduce

1. Open the attached project
2. PIE

Result: Both Meshes show Morph1 animating.
Expected: Morph 1 animates on both meshes. Morph 2 and 3 are at a value of 1 on the second mesh

4. Open up the blueprint containing the two meshes
5. Bypass the "SetMasterPoseComponent" node
6. PIE

Result: Morph 2 and 3 are set to a value of 1 on the second mesh

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Won't Fix
ComponentOLD - Anim
Affects Versions4.9.24.104.20
CreatedOct 16, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021