Using Set Master Pose Component overrides any Set Morph Target operations on the slave component.
1. Open the attached project
2. PIE
Result: Both Meshes show Morph1 animating.
Expected: Morph 1 animates on both meshes. Morph 2 and 3 are at a value of 1 on the second mesh
4. Open up the blueprint containing the two meshes
5. Bypass the "SetMasterPoseComponent" node
6. PIE
Result: Morph 2 and 3 are set to a value of 1 on the second mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22271 in the post.
| 1 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.9.2, 4.10, 4.20 |
| Created | Oct 16, 2015 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |