In a static lighting environment, moving static objects no longer marks the built lighting as invalid.
This prevents the on-screen warning from appearing.
Regression introduced in CL: 25964466 on //UE5/Main
1. Download the Licensee's test project and open (see addl info URL)
2. Open the map "/Game/Levels/TestingRebuildLightsPrompt".
3. Disable dynamic lighting in project settings:
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222843 in the post.