Reported by a licensee. More discussion in the linked UDN case.
"Sometimes the WorldPartitionBuilderCommandlet will fail after encountering this error:"
Error: Assertion failed: HierarchyNodeIndex < Resources.NumHierarchyNodes [File:X:\J\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp] [Line: 1383]
It is possible in NaniteStreamingManager for the version counter on RuntimeResourceID to overflow. If this happens, it is possible that GetResources returns a resource that then has ApplyFixup applied. The licensee worked around this by resetting the ID to INDEX_NONE on Remove.
The repro conditions are hard to pin down but the licensee has provided the following suggestions:
LogWindows: Error: Assertion failed: HierarchyNodeIndex < Resources.NumHierarchyNodes [Link Removed] [Line: 1383]
0x00007ffbab00cabc UnrealEditor-Engine.dll!Nanite::FStreamingManager::ApplyFixups() []
0x00007ffbab061350 UnrealEditor-Engine.dll!Nanite::FStreamingManager::InstallReadyPages() []
0x00007ffbab00ec38 UnrealEditor-Engine.dll!Nanite::FStreamingManager::AsyncUpdate() []
0x00007ffbab03925e UnrealEditor-Engine.dll!TGraphTask<Nanite::FStreamingUpdateTask>::ExecuteTask() []
0x00007ffbae56b7bd UnrealEditor-Core.dll!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>::operator()() []
0x00007ffbae574c83 UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() []
0x00007ffbae5824c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() []
0x00007ffbae5821ff UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() []
0x00007ffbae5aa155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() []
0x00007ffbae5723d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() []
0x00007ffbae777c93 UnrealEditor-Core.dll!FThreadImpl::Run() []
0x00007ffbaebddc3d UnrealEditor-Core.dll!FRunnableThreadWin::Run() []
0x00007ffbaebd15b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() []
0x00007ffbfc6f7374 KERNEL32.DLL!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222871 in the post.
0 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.4.3 |
Target Fix | 5.6 |
Created | Aug 29, 2024 |
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Updated | Sep 18, 2024 |