If the user gets the default style of a button and then uses that widget style to set the style of another button the second button will then have a blank white texture for it's style rather than the default gray button look.
Expected: The buttons would look the same
Result: One button is flat and white
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UMG RichText not appear image when packaged
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What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.9.2 |
Created | Oct 19, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |