Description

The event "On Animation Finished" does not fire off until a few seconds after the animation is over.

Steps to Reproduce
  1. Open the Editor
  2. Create a new widget blueprint
  3. Add a button to the designer tab
  4. Set up an animation to move the button along the X axis
  5. Set this animation to run about 2 seconds
  6. Go in to the event graph
  7. Create the blueprint in the attached image
  8. Compile and save
  9. Open the level blueprint
  10. Add the widget blueprint to the viewport
  11. Notice that when the widget stops moving that it takes a few seconds for the print string to fire off "complete"

Expected: The Event On Animation Finished would fire off as soon as the animation was complete
Result: The event does not fire off right away but instead appears to be delayed

Have Comments or More Details?

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.10
Target Fix4.10
Fix Commit2741575
Release Commit2741575
CreatedOct 19, 2015
ResolvedOct 26, 2015
UpdatedApr 27, 2018
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