If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices
Note: Possible regression
Expected: The 3D widget would be partially transparent
Result: The 3D widget is not transparent at all
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.10 |
Created | Oct 20, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |