When changing Time Dilation settings at runtime, it can cause vehicles to be thrown into the air and exhibit other odd physics behavior. This issue occurs when the Time Dilation is being set from slow to normal and is rather inconsistent.
Project: [Link Removed]
1. Download the project in the description
2. Right-click the .uproject file to generate visual studio project files, compile the project from visual studio, and then open the .uproject file.
3. Press play and drive around.
4. While driving around, press K and L in succession multiple times.
Result: After a few moments of switching the Time Dilation values through using K and L, the vehicle will be thrown into the air or exhibit some other odd behavior with its physics
Expected: No issues occur
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22382 in the post.
16 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.9.2 |
Created | Oct 20, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |