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Shader compile error in function PositionOnlyMain() in ShadowDepthVertexShader.usf if defined INTERPOLATE_POSITION.
LogShaderCompilers:Warning: 1 Shader compiler errors compiling WorldGridMaterial for platform PCD3D_SM5: LogShaderCompilers:Warning: Engine/Shaders/ShadowDepthVertexShader.usf(286,2): Shader TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly, VF FSplineMeshVertexFactory: error X3004: undeclared identifier 'OutputParameters' LogShaderCompilers:Warning: error X3004: undeclared identifier 'OutputParameters'
Changed "OutputParameters.PixelPosition = WorldPos;" to "OutParameters.PixelPosition = WorldPos;", but still encountered error with following log.
LogShaderCompilers:Warning: 1 Shader compiler errors compiling WorldGridMaterial for platform PCD3D_SM5: LogShaderCompilers:Warning: Engine/Shaders/ShadowDepthVertexShader.usf(267,25): Shader TShadowDepthVSForGSVertexShadowDepth_OnePassPointLightPositionOnly, VF FSplineMeshVertexFactory: error X3508: 'PositionOnlyMain': output parameter 'OutParameters' not completely initialized LogShaderCompilers:Warning: error X3508: 'PositionOnlyMain': output parameter 'OutParameters' not completely initialized
Then add "OutParameters = (FShadowDepthVSToPS)0;" into top line of function PositionOnlyMain(), and there is no error with it.
Could you please review it and apply it to main branch?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22427 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.8 |
Created | Oct 21, 2015 |
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Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |