Summary: Cached 3DGas Niagara system appears blocky in packaged game.
Brought up by a licensee via UDN: https://udn.unrealengine.com/s/question/0D5QP00000a17A40AI/niagara-fluids-simcache-artefacts-in-packaged-game
Their case includes an exe of the packaged result, an image, a zip, and a video of the issue.
I also reproduced the issue in vanilla 5.4.4 using the default Niagara 3DGas, which was cached and packaged for Windows.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224305 in the post.
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Component | UE - Niagara |
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Affects Versions | 5.4.4 |
Target Fix | 5.5 |
Fix Commit | 36876160 |
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Created | Sep 13, 2024 |
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Resolved | Oct 4, 2024 |
Updated | Oct 18, 2024 |