If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled.
1. Open editor (any project)
2. Open modes>placement>bsp>place bsp box into level
3. Select bsp>details>convert>blocking volume
Results:
Faces of bsp brush are still present and visible. Building geometry and/or placing a new actor removes faces.
Expected:
Faces of bsp brush are removed from blocking volume.
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0 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.9.2 |
Target Fix | 4.11 |
Fix Commit | 2741467 |
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Main Commit | 2754371 |
Created | Oct 21, 2015 |
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Resolved | Oct 26, 2015 |
Updated | Feb 5, 2017 |