Description

If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled.

Steps to Reproduce

1. Open editor (any project)
2. Open modes>placement>bsp>place bsp box into level
3. Select bsp>details>convert>blocking volume

Results:

Faces of bsp brush are still present and visible. Building geometry and/or placing a new actor removes faces.

Expected:

Faces of bsp brush are removed from blocking volume.

Have Comments or More Details?

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Fixed
ComponentUE - LD & Modeling - Modeling Tools - BSP
Affects Versions4.9.2
Target Fix4.11
Fix Commit2741467
Main Commit2754371
CreatedOct 21, 2015
ResolvedOct 26, 2015
UpdatedFeb 5, 2017
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