Description

The user also describes not being able to tell the difference between a force feedback value of 0.3 and 1,0 on iPhones

 

Note: This is likely an issue somewhere in FIOSInputInterface::SetForceFeedbackChannelValue

Steps to Reproduce
  1. Create a force feedback effect with a duration of 3 seconds
  2. Play this effect somewhere in gameplay code
  3. Deploy to iOS and trigger the feedback effect

Result: The feedback is only played for a very short period of time (less then a second) 

Expected: The feedback value would be played for the full duration of 3 seconds

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224446 in the post.

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Unresolved
ComponentUE - Platform - Apple
Affects Versions5.4
Target Fix5.6
CreatedSep 16, 2024
UpdatedOct 10, 2024
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