The Convert Transform to relative does not appear to return the correct value after rotations is applied to one of the objects
Note: In the attached project the Gray cube is what the expected result would be and the yellow cube is what actually happens. The yellow cube will move as the player does but only when the player is facing a certain direction.
Expected result: The Yellow cube would act as the gray cube does now (as though it is attached to the player)
Result: The Yellow cube only moves relative to the player when the player's rotation is set to a certain rotation
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
37 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2 |
Created | Oct 21, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |