SetBase() only works with bone names, but would like it to work with sockets.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22463 in the post.
| 0 |
| Component | UE - Gameplay - Player Movement |
|---|---|
| Affects Versions | 4.9.2 |
| Target Fix | 4.12 |
| Fix Commit | 2921188 |
|---|---|
| Main Commit | 2926677 |
| Created | Oct 21, 2015 |
|---|---|
| Resolved | Mar 24, 2016 |
| Updated | Apr 27, 2018 |