SetBase() only works with bone names, but would like it to work with sockets.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22463 in the post.
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Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.9.2 |
Target Fix | 4.12 |
Fix Commit | 2921188 |
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Main Commit | 2926677 |
Created | Oct 21, 2015 |
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Resolved | Mar 24, 2016 |
Updated | Apr 27, 2018 |