This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Using the profile GPU in New Editor Window and VR preview does not focus on profiler.
It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction with the Occulus, as the targeted framerate for the Occulus is split between each eye, and the total FPS needs to be higher. It was suggested to the user to run the game in Standalone when using the GPU profiler, as this is the suggested workflow. The issue of losing focus does not occur when running in Standalone, and only when used with the VR Preview or New Editor Window.
I was not sure what component to use for this so I chose editor.
Expected : Focus profile GPU window
Result : Profile comes into focus and window is minimized
Expected : GPU profiler in view within oculus device
Result : Doesn't focus on the profiler and not viewable in the oculus view
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
An error occurred while trying to generate project files !?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Teleporter in the Creative Hub is Locked and cannot be accessed
Head over to the existing Questions & Answers thread and let us know what's up.