Description

If 'Enable Physics Interaction' is disabled, the player can still interact with physics objects

User Description:

I have a Bus Vehicle with custom physics (skeletal mesh). So I can walk through the bus. In the Player Character I deactivated "Enable Physics Interaction" of the Character Movement Component and I set Collision Preset of the Mesh to "NoCollision". Mostly all is fine but sometimes I walk in the Bus and the whole Bus is flying through the map. I cannot find any reason for this behaviour. I think with this settings the Character shouldn't be able to move the Bus.

Steps to Reproduce

1. Open the attached project
2. PIE
3. Walk forward into the sphere
4. While still walking forward, turn so the character brushes past the sphere

Results: Even though 'Enable Physics Interaction' is disabled, the player will cause the sphere to move/spin when walking into it at an angle

Expected: For the player to not interact with the physics object in anyway

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By Design
ComponentUE - Gameplay
Affects Versions4.9.24.11
CreatedOct 22, 2015
ResolvedOct 23, 2015
UpdatedJul 14, 2021