Actors that are spawned from blueprints will no longer have their instigator automatically set to the instigator that spawned them. This is a regression in 5.5, because in 5.4 and earlier a null Instigator on a SpawnActor node would be replaced by the instigator of the spawning actor. This change happened as a side effect of fixing [Link Removed] and [Link Removed] because it is now detecting the null instigator as deliberately set and overriding the automatic behavior. This same issue could be causing other values on a spawned actor to be set incorrectly set
Expected behavior:
In 5.4 and earlier it will output "LogBlueprintUserMessages: [SpawnTest_C_1] SpawnTest_C_1" because it correctly set the instigator to SpawnTest. The exact number may differ
Broken behavior:
If this issue is not fixed it will output "LogBlueprintUserMessages: [SpawnTest_C_1] " because the instigator was not set correctly
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-225691 in the post.
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Component | UE - Gameplay - Blueprint |
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Target Fix | 32.00, 5.5 |
Fix Commit | 36645674 |
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Created | Aug 20, 2024 |
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Resolved | Sep 26, 2024 |
Updated | Jan 27, 2025 |