The user has a proposed fix which they said works:
Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtime" instead of "RuntimeNoCommandlet" and it works?
Result: The controller has no vibration in a cooked build
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226386 in the post.
0 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Oct 2, 2024 |
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Updated | Oct 10, 2024 |