The user has a proposed fix which they said works:
Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtime" instead of "RuntimeNoCommandlet" and it works?
Result: The controller has no vibration in a cooked build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226386 in the post.
| 0 |
| Component | UE - Gameplay - Input |
|---|---|
| Affects Versions | 5.3 |
| Target Fix | 5.8 |
| Created | Oct 2, 2024 |
|---|---|
| Updated | Sep 3, 2025 |