Hang and memory spike (that doesn't go away) when you create an endless loop in AnimBP. Blueprints have a safeguard against this when you try to PIE with an endless loop, but I think the Animation Preview doesn't have this same safeguard.
1. Create a ThirdPerson Template project
2. Open the ThirdPerson_AnimBP
3. Set up the EventGraph like in the attached screenshot (Add a print string and make it loop with Set Speed
4. Compile the AnimBP
Result: Long hang and memory spike
Expected: A warning about the loop
Infinite loop was created, not an Engine bug
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.9.2, 4.10 |
Created | Oct 27, 2015 |
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Resolved | Oct 31, 2015 |
Updated | Jul 14, 2021 |