BRANCH: //depot/UE4-Releases/4.10, but also current Main
DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it.
*User shows video of the problem on AnswerHub post
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FSlateNotificationManager::ForceNotificationsInFront() brings the notification window to front, but doesn't activate it, so all events are sent to the main window, which is active at the time.
1. Open QAGame in the editor
2. Connect to source control to make the editor show auto-reimport warning notification
3. Restart the editor <-- not sure if this is actually needed, but I can repro 100% it the notification is there when the editor launches
4. Observe that if the notification window overlaps the editor window, mouse events are sent to the editor window
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.9.2 |
Created | Oct 27, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |