Developer implemented their own marker system with callstack data in their own custom version of malloc/realloc/free, and they reported that there might be a memory leak in the ClothVertexFactories member of FVertexFactoryData.
They said that the 2nd template parameter of the CreateVertexFactoryCloth() function has new called on it in that function, but they were unable to find a place where it was deleted.
I see there is a ReleaseAPEXClothVertexFactories, but I can't really tell if it manages to release the memory in question or not.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22683 in the post.
0 |
Component | UE - Simulation - Physics - Character |
---|---|
Affects Versions | 4.4, 4.9 |
Target Fix | 4.12 |
Fix Commit | 2832100 |
---|---|
Main Commit | 2839496 |
Created | Oct 28, 2015 |
---|---|
Resolved | Jan 18, 2016 |
Updated | Apr 27, 2018 |