In short, if FindPlayerStart returns null (e.g. via a licensee override), UWorld::SpawnPlayActor() will fail and return null even though it actually created a PlayerController successfully.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22698 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Target Fix | 4.22 |
| Created | Oct 28, 2015 |
|---|---|
| Resolved | Feb 5, 2019 |
| Updated | Feb 8, 2019 |
| 5516 - projectgheist |