In short, if FindPlayerStart returns null (e.g. via a licensee override), UWorld::SpawnPlayActor() will fail and return null even though it actually created a PlayerController successfully.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22698 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.22 |
Created | Oct 28, 2015 |
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Resolved | Feb 5, 2019 |
Updated | Feb 8, 2019 |
5516 - projectgheist |