AddInactivePlayer does a couple .RemoveAt() calls, should probably destroy the actors when that happens as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22700 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.12 |
Fix Commit | 2927691 |
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Main Commit | 2944273 |
Created | Oct 28, 2015 |
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Resolved | May 11, 2016 |
Updated | Jun 23, 2018 |