Description

When selecting an asset in a level instance that is being edited via LevelInstance/Edit, the silhouette of the object is visible through occluding nanite meshes.

This has the effect of disabling the desaturation effect entirely when the level instance is large, such as the selected tile of the landscape in the first image.

Steps to Reproduce

Open a new OpenWorld level, disable streaming, and save this in a project.
Open any other level containing Nanite geometry and add the recently saved level as a LevelInstance.
Edit the LevelInstance and select a terrain tile behind the Nanite geometry. Doing so will cause the silhouette of the selected object to remove the desaturation effect.

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.65.5
Target Fix5.6
CreatedOct 14, 2024
UpdatedOct 25, 2024
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