There is an issue with UPROPERTY enums where the tooltip does not update as expected.
When the DetailViewWidget is refreshed, the tooltips appear correctly.
For example, ToggleShowingOnlyAllowedProperties(), which internally calls ForceRefresh(), displays the tooltips as expected.
This behavior can be seen in the attached project by commenting in or out of the MyDetailsView.cpp line 11-15.
1. Download and unzip the attached zip file.
2. build and run project
3. Run Editor Utility Widget: Content/NewEditorUtilityWidgetBlueprint
4. Press Test
5. Hover over UnitState. (tooltip not changed)
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227633 in the post.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 5.4.3 |
Created | Oct 15, 2024 |
---|---|
Updated | Nov 20, 2024 |