Description

Nanite foliage static meshes do not respect the "foliage.MaxEndCullDistance" console variable setting.

This was brought up in a UDN: [Link Removed]

Steps to Reproduce
  • Create a Nanite static mesh foliage asset with no cull distance and paint it into a level.
  • Set `foliage.MaxEndCullDistance` to 1000 units
  • Notice the foliage meshes do not cull based on distance
  • Notice also that they do, if you disable Nanite on the mesh.

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.5
Target Fix5.6
CreatedOct 15, 2024
UpdatedNov 20, 2024
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