Actor foliage does not respect the "foliage.CullDistanceScale" console variable.
This was brought up in a UDN: [Link Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227725 in the post.
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Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Oct 15, 2024 |
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Updated | Nov 20, 2024 |