Description

Component tags do not register when checked within blueprints.

Steps to Reproduce

1. Open Editor (any project)
2. Add a static mesh to level viewport
3. In static mesh details pane, find Tags>Component Tag>+ (add element)>Rename element to any tag name ("Test" was used for reproduction)
4. Create new blueprint actor
5. In construction script, create the attached image
6. Compile
7. Place a copy of the blueprint into the level, move the actor so that the trace hits the static mesh actor.

Results:

Trace fires, does not recognize the tag.

Expected:

Trace fires, the branch returns true as it recognizes the tag within the hit actor.

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By Design
ComponentUE - Gameplay
Affects Versions4.9.2
CreatedOct 30, 2015
ResolvedNov 2, 2015
UpdatedJul 14, 2021