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change FindObject to StaticLoadObject might fix this issue
1. Create an enumeration variable in the Editor Content Browser, named My_Enum, check bitmask flags in advanced catagory, placed under the /Game/A.
2. Create a Blueprint class in the Editor Content Browser that inherits from UObject, named My_Bp, placed under the /Game/B.
3. Double-click to open My_Bp, in the properties, add an integer variable named My_Property. In the details panel of My_Property, check the Bitmask box and select My_Enum in the Bitmask Enum; save My_Bp.
4. Close the editor and clear the cache files.
5. Reopen the editor, double-click My_Bp to enter the Blueprint editor, click on My_Property, and find that the Bitmask Enum in the details panel is None.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228297 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.4 |
Created | Oct 21, 2024 |
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Resolved | Oct 25, 2024 |
Updated | Nov 20, 2024 |