Description

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change FindObject to StaticLoadObject might fix this issue

 

Steps to Reproduce

1. Create an enumeration variable in the Editor Content Browser, named My_Enum, check bitmask flags in advanced catagory, placed under the /Game/A.

2. Create a Blueprint class in the Editor Content Browser that inherits from UObject, named My_Bp, placed under the /Game/B.

3. Double-click to open My_Bp, in the properties, add an integer variable named My_Property. In the details panel of My_Property, check the Bitmask box and select My_Enum in the Bitmask Enum; save My_Bp.

4. Close the editor and clear the cache files.

5. Reopen the editor, double-click My_Bp to enter the Blueprint editor, click on My_Property, and find that the Bitmask Enum in the details panel is None.

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Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228297 in the post.

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Duplicate
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.4
CreatedOct 21, 2024
ResolvedOct 25, 2024
UpdatedNov 20, 2024
View Jira Issue