If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations).
Expected: The looping animation would only include the section of the timeline that is being used
Result: The preview runs the length of the visible timeline
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.10 |
Target Fix | 4.10 |
Created | Nov 2, 2015 |
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Resolved | Nov 3, 2015 |
Updated | Apr 27, 2018 |