Description

When an object, such as a cube, is animated in sequencer and that object's path intersects a stationary character with a character movement component, the object will pass through the character without triggering any collisions.

This only occurs on the XY plane. If the cube contacts the player pawn from below, collisions will trigger normally.

This does not affect objects moved via gameplay code, and appears to be a regression from 5.3.

Steps to Reproduce

Create an animated cube that passes through the player pawn in the XY plane in Sequencer.
No collisions will occur when the player is stationary, but collisions will trigger as expected if the player moves.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228541 in the post.

0
Login to Vote

Unresolved
ComponentUE - Gameplay - Player Movement
Affects Versions5.45.65.5
Target Fix5.6
CreatedOct 22, 2024
UpdatedOct 25, 2024
View Jira Issue