If the user creates a custom cursor with a widget blueprint and then applies it via the project settings and then deletes the widget blueprint that is being reference. The setting will be set to none in the project settings, however it will still try to reference the deleted widget.
Example of error given:
Error The cursor class '/Game/NewWidgetBP.NewWidgetBP_C' was not found, check your custom cursor settings.
Expected: The file path would be cleaned up when the blueprint in deleted
Result: The project settings still look for the deleted widget
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.9.2 |
Created | Nov 2, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |